Classes

Major spellcasters

All spellcasters are rare. Magic is rare. Spellcaster's progressions have been significantly altered, giving them slower spell progressions, allowing a maximum of 7th level spells by 19th level. Since this moves the acquisition of 5th level spells from 9th up to 13th level (including such spells as raise dead and teleport), this should extend that portion of the game where quasi mediaeval styles rule the day.

Other classes

I feel that the cleric, wizard, druid and (to a lesser extent) sorcerer are the most powerful classes in the standard game. It remains to be seen whether the adjustments I am proposing will result in a balanced, or fun game. I do not feel that rangers or paladins present any issues with regard to balancing or low/high magic issues. If neccesary, I remain prepared to scale back some of the other classes abilties, such as barbarian rage. I suspect that it will not be neccesary however.

Prestige Classes

I have introduced a Martial Training 3-level prestige class to allow non-martial character classes to gain access to other weapons, and more feats without multiclassing penalties, and the Student of the Occult for non-spellcasters wishing to dabble in magic.

Weapon groups

We use the Unearthed Arcana variant "weapon groups" rules for weapon proficiencies. Other weapon feats may be applied to weapon groups as a whole, instead of to individual weapons. This includes weapon focus, improved critical and specialization. This is to give flexibility that will not only make up for the "wasted feat" syndrome when you find a new magical weapon, but will also encourage distinctive flavour for fighting types.

Barbarian

Weapon Group (Basic weapons) plus any other three.

Literacy: the barbarian is not only illiterate, he is unfamiliar with the concept of written symbols. He must use 3 skill points to acquire literacy in the first language he learns to read and write, and it is a cross class skill from then on.

Bard

Can learn a new spell in place of one he already knows at every level he gains access to a new spell level

Weapon group (Basic Weapons) plus any other two.

The bard is automatically literate in each langauge that he knows.

Clerics: 3 basic variants

All cerics are automatically literate in every langauge they speak that has a written form.

"Standard" cleric

Turning Undead new rules, weaker base attack progression: advance as Sorcerer (+1 every two levels).

Weapon group (Basic Weapons) + one other weapon group if required for deities favoured weapon.

"Martial" cleric

No Turn Undead ability, otherwise standard cleric from PB.

Weapon group (Basic Weapons) + two other groups.

"Cloistered" cleric

As Unearthed Arcana variant.

Weapon group (Basic Weapons).

Druid

Weapon group (Druid weapons).

Druids are not automatically literate. Literacy is a cross-class skills for druids.

Fighter

Weapon group (Basic Weapons) plus any other four.

Fighters are not automatically literate. Literacy is a cross-class skills for fighters.

Monk

Weapon group (Basic Weapons) plus any other one.

We will permit (encourage) the Unearthed Arcana specializations of monk class.

Monks are automatically literate in every langauge they speak that has a written form.

Paladin

Weapon group (Basic Weapons) plus any other three.

Paladins are not automatically literate. Literacy is a class skills for paladins.

Ranger

Weapon group (Basic Weapons) plus any other three.

Rangers are not automatically literate. Literacy is a cross-class skills for rangers.

Rogue

Weapon group (Basic Weapons) plus any other two.

Rogues are not automatically literate. Literacy is a class skills for rogues. If a rogue is not literate, decipher script is unavailable.

Sorcerers

Diplomacy, Intimidate, and Use Magic Device as class skills.

Can learn a new spell in place of one he already knows at every level he gains access to a new spell level

Weapon group (Basic Weapons) plus spears, or crossbows.

Sorcerers are not automatically literate, but may treat literacy in each language they speak as a class skill.

Wizards

Must choose to specialize at first level.

Weapon group (Basic Weapons, or Crossbows).

Wizards are automatically literate in every langauge they speak that has a written form.

Psion

Weapon group (basic weapons) plus spears, or crossbows.

Psions are automatically literate in any language they know.

Psychic Warrior

Weapon group (basic weapons) plus any other three.

Psychic warriors are not automatically literate. Treat literacy in each language they speak as a cross class skill.

Wilder

Weapon group (basic weapons) plus one other group

Wilders are not automatically literate, but may treat literacy in each language they speak as a class skill.

Other classes

Consult DM for other classes, unusual race/class combinations etc.